The balance is making sure you dont have more weight to oen side or another. And im just getting ships with 40 percent roll or pitch. BrotherMunro's video: Elite's video: Strategy Gamer: bu. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Intended role- destroys everything 9/10. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts. I think this should be helpful: 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. BrotherMunro 11. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Nor do i know how this works in game. What does this mean? I like building and designing ships. We are absolutely excited with what we are making. Barbette I anit-flash +12. Nor do i know how this works in game. #2. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Any help will be appreciated. Guide to easily beating the Campaign. Thanos could explain them despite being an idiot. 5), your "solution" bearing changes faster than your launchers can train. I am running 1. Minimize displacement and get speed up to somewhere around 26-28knots. but surely there is a. 6 either way. Names of values speak by itself. © Valve Corporation. There are many variables that come to play in UA:D, and all of them are. Nor do i know how this works in game. Deck- 4/0. 3: clic on the map where you want to deploy. There is no tutorial on this. But yes BBs have the best stability followed by CA. @BrotherMunro: you have a good answer already. 000t pre-dreadnoughts, 4. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. @BrotherMunro: main deck armour will drop the roll. Game Name: Ultimate Admiral: Dreadnoughts. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. So far only in one naval academy mission AI is suspected having precision bonus. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. What does this mean? I like building and designing ships. List of the names to use are: britain france austria germany italy usa russia japan spain chinaI can design the ship in the training missions and champagnes, but when I go to battle, the loading screen freezes in all game modes. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Nor do i know how this works in game. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Either im missing something on how to. 150,000 tons surely not enough for a 100,000 ton port. Seems working randomly at times. If it rolls add some beam. Ultimate Admiral: Dreadnoughts. UA:D adds an awesome feature that allows you to design your own ships. And im just getting ships with 40 percent roll or pitch. I am running 1. Currently,. Seems working randomly at times. Ultimate Admiral: Dreadnoughts. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. This guide will be up to date as of September of 2023. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. Fire speed was about the. . The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Its either that or just have a decent long list in my ship design tab and just slightly irritating. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. These mechanics used to be understandable. Design your own ships. Doens't seem to have an impact to hit % value. 5% Ammo Detionation -7. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. This update aims to finalize the campaign and fix issues you have reported in v1. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. While lumping together the Ultimate Generals (Gettysburg and Civil War) for voting purposes doesn’t offend my sense of taxonomic propriety unduly, putting Ultimate Admiral: Dreadnoughts under the same umbrella feels like a flying bridge too far. A very durable and agile battleship but lacks the firepower to deal with small ships. Pitch and roll is about weight distribution. Battleship 3. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Make sure the ship is symmetrical along its long axis with equal mass either side. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. Belt- 12/6/6. Recently I've been finding that adding some central belt armor and deck armor helps balance out pitch and roll, which is more useful for my light ships than the actual armor. You could not properly build semi-armored cruisers, now you can. rrobes Jan 12, 2022 @ 3:59pm. I'm starting to get a little annoyed with this one. Honestly we all want that. But im not a naval engineer. Game Engine: Unity. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. We are absolutely excited with what we are making. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. What does this mean? I like building and designing ships. I can't get the the roll and pitch down upvotes. UA:D is better tactically. CA5-pitch 15. It looks like I need to add another entry to the THC Wargames Top 50. About This Game. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. ,【终极海军上将无畏舰】德国一战开局,【终极海军上将:无畏舰】超大和改,16门508毫米主炮,舷侧装甲800毫米!. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. 28. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. There is no tutorial on this. Ultimate Admiral: Dreadnoughts is a game designed to allow the player to create their own fleet of ships starting in the late 19th century through the mid 20th century, while maneuvering task forces to not only combat and engage foreign vessels but also to protect maritime trade. There is no tutorial on this. Nor do i know how this works in game. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Alternate role- broadside brawler 10/10. - Higher speed requires more funnel capacity. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. That's good to know but that's not what I asked. 7" cruisers died early because of that. carrier based airstrikes. Yes, it works its in the hot keys at the top of the screen. Balanced ship design since latest updates (pitch value) By Illup, May 14. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. I use a mix of 8. It also feels like EVERYTHING affects it. I am running 1. Nor do i know how this works in game. Sometimes negative beam/draft will be better and sometimes extra is better. Just don't, especially if AI decided to arm them with 18" torps. And im just getting ships with 40 percent roll or pitch. And im just getting ships with 40 percent roll or pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game focus is on designing your battleship and then using that ship in battles. Size of your ship or guns doesn't matter. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. Belt- 12/6/6. Ergo, carriers will likely do their airstrikes on the end turn world map. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. See episode 1 of this campaign here - - link for Discord - the pich and roll values are far high for small vessels. What. 3. 1. There is no tutorial on this. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. -Adjust the beam/draft sliders. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. ago. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Or am I missing something. But usually the ship can't have such. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Torpedo Boats. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. true. 3 or 0. #6. 4 and 14. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. BrotherMunro 11. There is no tutorial on this. And im just getting ships with 40 percent roll or pitch. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. Ultimate Admiral: Dreadnoughts. By: cyan027. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. But im not a naval engineer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. Build only Heavy Cruisers (CA). You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. And im just getting ships with 40 percent roll or pitch. Less smoke interference. There is no tutorial on this. #footer_privacy_policy | #footer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. And im just getting ships with 40 percent roll or pitch. Summary Ultimate Admiral: Dreadnoughts aims to be the first game of its kind. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. There is no tutorial on this. UA Dreadnoughts Campaign: Actually Capturing Territories . It’s really fun pitching your creations against the enemy fleet. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. So total: 5x3 12''/76. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. GrimReaperHUN. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. better to max out your bulkheads on destroyers and TB. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. What does this mean? I like building and designing ships. 1. Seems working randomly at times. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. but surely there is a. 9 million when fully decked out. What does this mean? I like building and designing ships. And im just getting ships with 40 percent roll or pitch. Later, same campaign at the same location, Kyushu, 6 day campaign , no. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. SapphireUSOF • 1 yr. Share · View all patches · Build 9074116 · Last edited 24 June 2023. 8K subscribers Subscribe 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. As often we put superstructure on the center of the ship, the more weight it has, the better the pitch will be. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. I am running 1. Nor do i know how this works in game. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Timrath Jan 5, 2022 @ 3:26am. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. Make big DDs at a 2 to 1 ratio with the BBs until you get Radar II. Nor do i know how this works in game. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. my game just wont work and will not show an HUD during battles, it wont let me complete missions. Type of shell and explosive, gun turret tech, length. 1. but surely there is a. Nor do i know how this works in game. There is no tutorial on this. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. I am running 1. The ai in this game has way higher accuracy than player ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Oh upvotes. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. I am running 1. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. Tips. Seems working randomly at times. 28. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. What exactly do. Design your own ships. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. 08+ Feedback<<<(17/8/2022)In others is essential to use this. I have a heavy cruiser inspired by the. Pitch/roll & fore/aft weight distribution. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. by scaling reload times linearly you are missing a major point. Zuul. Better off just building small BB's and BC's. 9 million instead of $5. but surely there is a. 1. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. Resist the urge to always add latest development / version. #3. 5cm with Standart lenght (didnt do this For a while, so Not Sure). Tips. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Yeah. Posted July 18, 2022. The next major update v1. Your assessment that the accuracy is a dice roll is correct. It depends. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. Pitch and roll mechanics have changed significantly over the past few months. A budget BB, with decent long range firepower. Nothing I do does anything. So it would be nice if I make a refit for my ships. Ultimate Admiral: Dreadnoughts update for 6 July 2022 Major Update v1. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. So I am in the battleship chased by torpedo boat scenario. What does this mean? I like building and designing ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. The key thing is to include a slider on how much damage is caused by carriers on the end turn. 1. Polish translation of Ultimate Admiral Dreadnoughts. 05 beta feedback: gun aiming issue. Nor do i know how this works in game. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. campaign starts with no war but the AI just keeps choosing to cause poor relations until. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Categories. But im not a naval engineer. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. you have a good answer already. . 2. Prisoner exchanges, is your government asking your opinion. the objective isn't to win battles as a real life admiral, it is exactly that in this game. There is no tutorial on this. Pitch and Roll. 5% Flash fire chance -7. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. Ultimate Admiral: Dreadnoughts. - Better tech can increase funnel efficency and make new funnels. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. But im not a naval engineer. I am running 1. Sep 17, 2022 @ 12:25pm The 1890 German BB 1 is absolutely atrocious for this, if that's the. Use more belt armor which stabilizes pitch and roll. The only changes I could do was for pitch/roll balancing. Ultimate Admiral: Dreadnoughts. I am running 1. Ultimate Admiral: Dreadnoughts work in progress. 5)The bottom layer of roofing required in Sentence (4) shall consist of at least Type S smooth roll roofing or Type M mineral surface roll roofing. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. But im not a naval engineer. I can't get the the roll and pitch down upvotes. Ships lost with all hands. Give the player a text prompt that says: the enemy wants to run away and you have a 100% chance to withdraw. Ninjafroggie Feb 25 @ 8:46pm. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. So in conclusion these are my CA4 and CA5 stats. Outfit all your ships with torpedoes, as they dominate early battles. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. There is no tutorial on this. 4. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Ultimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. Well-deserved hit with the nerfhammer in 1. . Better off just building small BB's and BC's. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. #3. And im just getting ships with 40 percent roll or pitch. It also feels like EVERYTHING affects it. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). - Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. . And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. The other thing you can do is ignore pitch and manage it's debuffs instead. Ok, just how in the hull is one supposed to deal with pitch. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. ) and it cost $773,7111,400 with a noob crew,. Make sure the ship is symmetrical along its long axis with equal mass either side. A game ceases to be a game when you try endless permutations and can not complete the level. - Main Guns sometimes just stop shooting. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I am running 1. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. (good example in Stealth17 Gaming recent tournament videos. What does this mean? I like building and designing ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. Commit 10x the required tonnage at least. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. Accuracy can be annoying at times. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. There is no tutorial on this. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903.